Class_name = "CBatchExplosion"
object_name = "HE_076mm_7kg_65g_water"

//  76    M62   M5,   =65,   7.0,  76.2.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_water.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Water_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66					//   
AnimationTime=2.66				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=10.0	//    ,   
TNT_equ=0.065	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	4,1772,	0,3544
ArmorFoug=0.7,-1,	1,381,	0,761
ArmorFoug=1.7,-1,			0,145
ArmorFoug=2.9,-1,			0,50

//  
ShrapnelQuantity=124
FragmentMass=0.0224
//  : , ,  (,   )
ArmorShr=0.0,225,	8,57,	7,142,	0,227
ArmorShr=5.0,216,	7,52,	6,130,	0,209
ArmorShr=10.0,207,	6,48,	5,120,	0,191